Olea Europaea – Olive
Olives keep their leaves all year long. This twig was captured at the start of winter, hanging on to its dark-green leaves and ripe fruit. The leaves are a shiny dark-green on top, and a contrasting bright and matte green on the bottom. Because of the strong upward growth, this bright underside is very visible.
Olive trees are very close relatives of ash trees, and grow very similar but much slower and smaller. Originating from the Mediterranean, the prefer a dry and warm climate. Olives can get to about 10-15 meters tall, but they rarely get the chance. Frequent human pruning keeps the fruit reachable and increases production. Don’t be afraid to prune your olive, this creates the rugged old look. Olives can live for thousands of years.
To grow an olive tree, start with the closely related ash preset. Then scale the simulation down to 0.8 and increase the twig density. To get the typical shape of olives grown in orchards, you will have to prune the tree repeatedly, every 5 years or so. Be brutal with pruning, the olive will recover. The constant pruning is done to keep the olives within reach, and it creates the disproportionally thick trunk.
What you get
Effortlessly grow majestic 3D trees using the Grove's twig 3D models. Twigs attach to trees grown with the Grove 3D tree growing software, adding incredible detail and realism. Twigs are modeled to scale from actual trees. Textures are captured with correct color and reflectance.
Included is a Blender (.blend) file and texture maps. The twig is materialized and ready to render in Blender's Cycles render engine. Using Blender's support for several file formats, you can grow your tree and export it to your preferred application for rendering. Please read Build for details about exporting.